#version 120

varying vec4 color;
varying vec4 texcoord;
varying vec4 lmcoord;

void main()
{
	gl_Position = ftransform();
	color = gl_Color;
	texcoord = gl_TextureMatrix[0] * gl_MultiTexCoord0;
	lmcoord = gl_TextureMatrix[1] * gl_MultiTexCoord1;
}